>the devkits usually provided their own (well written) primitives and game engines so bug-free (or seemingly bug-free) games I agree that console gaming is not really attractive nowadays if you're not on a budget and don't mind missing a few exclusives. Also the games only target one platform so you don't have to mess with the settings to get decent performance (if the devs do their job correctly, that is).
![best ksp mods of 2017 best ksp mods of 2017](https://www.odingaming.com/wp-content/uploads/2017/11/eve-sve-1920x1080.jpg)
#BEST KSP MODS OF 2017 PC#
I think the only point is that console hardware tends to be cheaper than a PC with similar performance due to the mass manufacturing. You can also throw your build into PCPartPicker which will generally let you know if something is wrong. It's not rocket science, a couple minutes of looking through your local computer shop should give you a good idea what sort of components are good or bad. This is a terrible argument, I know jack about hardware yet am able to build a relatively decent computer. > spend a bunch of time and energy researching The only reason why I'm replacing it at all is because some random component on the motherboard started overheating so I finally have a good reason to upgrade. I'm about to replace it, probably with a 7700k and 1080Ti which should again last for quite a while.
![best ksp mods of 2017 best ksp mods of 2017](https://i.ytimg.com/vi/kyKhZG6SYsw/maxresdefault.jpg)
My current one which I'm about to replace has a first gen i7 and a GTX480 and they worked perfectly with pretty much any game. I build a new PC approximately every 7-10 years and so far my computers handled everything fine.
![best ksp mods of 2017 best ksp mods of 2017](http://i.stack.imgur.com/8F9V4.jpg)
Other than that, I just don't understand how people play anything else other than racing games with a controller, that thing is absolute trash for actually "controlling" anything.
#BEST KSP MODS OF 2017 PS4#
I bought the PS4 recently to play Crash Bandicoot, great game. But it's true that some of the advantages over the PC platform have begun to erode. The appeal of consoles is what it has always been, they're still the easiest and cheapest way into modern video games. And yes, online DRM has become a thing, although I'm not sure that's quite as onerous in practice as you suggest it's not like current consoles just refuse to run any games while offline. Changing technology cycles have made console generations blurrier. Availability of easy online patching has lead to physical releases, which have to be finalized months before the actual release date, being intentionally left incomplete, with gaps to be filled in by a release day patch. Unity) and platform holder development programs have gotten more developers who are less experienced and not as well funded onto the console platforms. What's happened to the console ecosystem is a whole bunch of different things. Perhaps a Clohessy-Wiltshire-Hill equation solver for pinpoint accuracy rendez-vous too.Ĭonsole dev kits for major platforms never included game engines, and the primitives included with older console dev kits, if any, were often ignored because more custom versions were required to get the desired performance. I think the game should (at minimum) have a transfer window planner, a patched conics solver (with optimization), a pork chop plotter and a rocket burn planner for ascent and powered descent. Now I'd really want to have some proper mission planning utilities (similar to some MFD modes in Orbiter). I liked the "fire prograde when moon rises over horizon" moon missions and I even achieved a rendez-vous in 0.17 before there were maneuver nodes or other helpful gadgets in the map view.īut once we got maneuver nodes, intersection markers, etc that playing style was out of the window. I enjoyed the eyeball method initially but you grow out of it soon. want to know your inclination? select moon, and then look at ascending/descending nodes in map view). A lot of the information is there but it's just difficult to find (e.g. But I don't think it works very well apart from some very basic moon missions. It might be a part of their game design, there are very few numbers and data presented in game. Switching to a web browser mid-game to do mission planning is a big turn off for me. I think calculators and mission planners like this should be a part of the game proper.
![best ksp mods of 2017 best ksp mods of 2017](https://sosordinateurs.com/wp-content/uploads/2022/01/How-much-does-KSP-2-cost.jpg)
Thanks for your contribution! I've flown many interplanetary missions with your tool.įor more accurate and realistic missions, there's this tool to calculate pork chop plots to find minimum energy transfers.